BUFFY
GOES DIGITAL
For
some reason, I could not tear myself away from playing this game. It’s not the
greatest game in the world, but it had something that held my interest. Maybe it
was looking at a digital Sarah Michelle Gellar that kept me playing or the fact
that the female vampires are sexy as Hell (no pun intended). I really didn’t
want to kick their butts, except Buffy had no choice.
Just
Another Episode on the WB
As we
all know, Sunnydale is wrought with trouble and the time span the game tackles
is no exception. There is a foul plot afoot which involves the resurrection of
an undead Queen so that she may lead Sunnydale’s vampire and demon community to
take over the world. Of course you, as Buffy, must stop this plan. You travel
through 13 missions with over 43 levels. If you are familiar with the show, you
will visit some places that are in the show like The Bronze nightclub, Sunnydale
High School, and Angel’s mansion.
The
game progress is what everyone will recognize as your basic 3-d platformer.
Start the level, fight monsters, find keys to unlock doors, and locate mission
items in order to proceed to the next level. It doesn’t sound like much is going
on in the game, but you’re not playing it because it’s just a game, you’re
playing it because it’s part of the Buffy license.
If
You’re Waiting For the New Tomb Raider, Pick This Up
Right
off the bat, I relived my days of playing Tomb Raider and I didn’t have too much
hope for this game. Just another knock-off? Besides the fact I had to search out
levers and find crystals, some of the gameplay elements were alike. There are
ledges you have to jump to and if you don’t make it, she automatically grabs on
to them. But wait, she grunts when she’s trying to climb up. Tomb Raider? Also,
there are times when you have to shimmy across a ledge or a hanging rope or a
tube to access certain environments. Hmmm, I’m getting nice visions of Angelina
Jolie. Lastly, this game sports semi-linear exploration. There are some side
spots and “secrets” to be found; but mostly you’ll just go down a path or search
an area for a switch only to move on to the next path or area. It’s just Max
Payne hopped up on aspirin.
Why
even bother with this game? Well, for one, you get to watch Gellar shake her
thang through each level. You also get to interact with all those characters
from the show: Willow, Cordelia, Xander, Giles, and Angel. There’s nothing like
getting Willow‘s outlook on the current state of Sunnydale when things are
heating up. Who is she, Bill O’Reilly? Also, the martial arts moves that Buffy
uses in the game were motion-captured very well. The kicks are fast and the
punches are devastating, sometimes spiraling the naughty demons in the air. And
when combined with her Slayer Power--enhancing effects which boost strength and
allow you to use other, more powerful combos--you can literally take out the
undead while your yawning and waiting for the next opponent. And the best part
of the game? Driving a stake Kung-Fu style through the hearts of the bad-guys.
You don’t just do it the plain way by spearing it head-on. You can do it while
your fighting: as you kick the crap out of one demon and another surrounds you,
just aim backward and hit the weapon button and she’ll do a quick back hand and
attempt to drive the stake. If it connects it will vanquish the demon and then,
for a really cool move, you can try to stake the previous guy you were fighting.
A double stake kill...make mine well-done.
Max
Payne, Dead To Rights, and now Buffy. Help!!!
Frankly, I’m getting tired of these kinds of graphics. Outdoor environments are
lush and pretty, but the indoor arenas are barren and boring. There’s got to be
something developers can do with the Xbox’s processing power than can allow them
brighten up the decor inside the buildings. Fox Interactive did a nice job
recreating the school, both indoor and out, but the Bronze Nightclub was not
very crowded, in both people and items. Although there was nothing blurry or
pixilated, I just found the blandness not compelling at all.
Along
the same trend, the character models were varied in detail. Buffy was the most
detailed: her smooth and uncommonly clear skin was intact and the rest of
her...well, the rest of her can speak for itself. Let’s just say the digital
specifications created a nice representation. The side characters (Willow,
Cordelia, etc.) were done nicely, but not as well. For some reason, Willow
looked like she belonged in the Planet of the Apes movie, but not on the
human side. This game made me think that, barring Buffy, they had a hard time
capturing the girls well. Buffy was fine, but her friends took a back seat. The
undead people ranged from mediocre to okay. Spike and his minions had their
trademarked clothing and tattoos, but the lackeys in the game actually should
have been called slackeys because they all moved exactly the same and
fought exactly the same. The best character that I fought against wasn’t a boss
or even a sub-boss, but it was the skeleton in the cemetery. They have to be
decapitated in order to die, but as you fight them, their limbs fly off. If they
were still standing and had no arms, they would start to head butt you. Imagine
thinking that these armless guys were harmless and suddenly one is butting you
Ram-like and you’re caught off guard and you die. That’s a bitch.
As Bad
As Jean-Claude Van Damme One Liners
Trying
to control Buffy was a challenge. Just coming off of a major session of Dead
To Rights I was somewhat use to the setup. Left thumbstick turns and moves
her forward and backward and the right thumbstick turns the camera. I don’t like
this setup in the first place, but at least I am able to invert the aiming and
control, which did helped a little. Holding the right trigger puts Buffy in
‘strafing’ mode, which I really didn’t find helpful. It was much quicker to turn
her to fight the undead than to strafe out of the way. The left trigger puts you
in ‘looking’ mode or more importantly the sniper mode for the crossbow. Sniper
mode on a crossbow? Actually, an electronic sniper mode? I guess that’s where my
imagination has to take over.
Then
there are your regular kick, punch, jump and block buttons. While the response
time on the punch, kick, and jump buttons were fine, forget about using the
block button consistently. If you are just standing there and want to block,
fine; it will block quickly. But try to block after an unsuccessful combo and
you might as well take a seat. Getting hit was better because you may fall to
the ground, thereby missing a few of the punches. I have yet to block
successfully after missing a combo. Granted, I shouldn’t miss a combo, but
therein lies another issue with the controls.
If you
start a movement, it was hard to change directions. If my combo was started and
the bad guy dodged, then I was committed in that direction. Then, to make
matters worse, when I finished the combo, there was a split-second delay before
I could do anything. That means punch, or block, or move, or spin Buffy
around so I could check out her slayer booty. When I was surrounded by many
enemies and this delay happened, I got frustrated and couldn’t do anything but
let my poor Buffy take it in the...um, get her can kicked.
There
were a few other moments of irritation. The first were the one-liners. On the
show, the writers are actually clever and witty. But they obviously didn’t have
anything to do with the game because with sayings like “I’m glad you came back
into town because I’ve been saving up a whole serving of whup-ass just for you”,
and “This place gives me the wiggins”, my dumb-dumb level drop 10 points.
Wiggins. Who? What? Where? It’s like was watching a really, really bad Van
Damme film (or all of them put together).
The
award for The Most Odd Collision Detection in a Video Game goes to--you guessed
it--Buffy the Vampire Slayer. For moments where Buffy floats off the edge and
disappears into walls, Buffy the Vampire Slayer for Xbox exemplifies how game
makers can suspend reality even further by letting you fly and go through walls
when you weren’t suppose to in the first place.
The
Best Things in Life Are Killing Vampires
But not
all is lost in this game. The Buffy atmosphere will make those fans of the
series feel right at home with it’s tongue-in-cheek plot and creepy environments
and sarcastic villains. Using the stake in combat is actually fun to do,
especially when you do it well. Knocking out the undead with your ‘sharp,
pointy, wooden thing’ (oh, I wish Buffy would say that slower) is pretty
satisfying. The moves are motion-captured very well and I admit that some of the
combos actually appear plausible. Lastly, I loved using the crossbow. Even
though the sniper mode made me question the crossbow, shooting the bolts into
the hearts sounded excellent and made me shake my head and think, ‘Yeah, I can’t
wait to slay some more vampires...King Arthur style’.
This
game is a niche game. No doubt fans of the show will love to immerse themselves
in the storyline of the game and interact with the familiar characters. Hardcore
gamers will probably be bored quickly because of the Tomb Raider exploring and
pseudo-linear gameplay. Either way, I got through the game in about six hours
under the normal mode, so for most gamers, a rental at least.
So
when’s the video game based on The Anna Nicole Show going to come out?

 
BUFFY THE VAMPIRE SLAYER
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