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Enclave

 

 

Developed by:
Conspiracy Entertainment
Published by:
Vivendi

Genre: FPS
Number of Players: 1
ESRB: Everyone


7.2

Gameplay:.................7/10
Graphics:...................9/10
Audio:........................7/10
Replay:......................5/10

 

August 12, 2002

"Probably the most difficult genre for game producers to become successful in has to be the FPS arena. While many would argue that RTS are much more diverse, the competition that surrounds the FPS genre is simply astounding."

Intro
Let's get one thing straight developers (read into sarcasm), gamers appreciate a good storyline within shooters, but really we just want to blow things up. Keeping pace with other pseudo hybrid FPS, Enclave tries to incorporate an engaging storyline. But, in reality what it boils down to is a simple matter of good vs. evil. The good guys beat the bad guys, but now the
bad guys are fired up and ready to trounce the earth... yawn. Heck, who am I kidding?

Now that we blitzed through the obligatory storyline, what really makes the game tick is the somewhat unique gameplay. Enclave is truly a hybrid FPS and you have to give it to Conspiracy Entertainment for trying to "reinvent the wheel". I'm a total pushover when it comes to small-time developers for trying to make a mark on the world; so with said they already have that up on, let's say, an I.D. or Electronic Arts.

clears throat

Outside from my personal political views from within the gaming P.R. garbage, Conspiracy Entertainment was one step away from really pillaging the entire industry. As much as I wanted to proclaim this as the "next best thing to Halo", there are a few factors that really just made the game a slight disappointment.

The real hook of the game is the intuitive gameplay mechanism. Picture a classic FPS intermixed with elements of an adventure action game. It seems many games (like Resident Evil and Eternal Darkness) are leaning towards this sort of interaction; which is a nice change of pace. You have your standard inventory system, as well as good old fashioned blow-em-up. The game does have a Max Payne meets Hexen feel, and you are given the option of choosing one of twelve characters. The character choice, as well as the medieval environment is honestly rewarding; yet painfully difficult. The game is not for the novice, which will surely test the patience of any experienced gamer. This is mostly due in fact for the "once a level save" routine. Gamers are spoiled little brats who just have to save their game every ten seconds... I actually liked the difficulty, but did think there could have been alternative saving options. It would have been nice to find a "power-up save" option.. a la Resident Evil/typewriter ribbon.

Aside from the intense challenge, Conspiracy Entertainment didn't help us along the way in regards to control. The original control scheme should be customized, for it is the most sloppy setup I have seen in a while. Unfortunately, there are only two control schemes, and neither fully allows the gamer to experience the game the way it should be. Once the controls become tolerable, the overall physics are respectable and realistic. Other small glitches like damage induced from falling off a block or ladder needed to be readjusted. The same goes for miserable artificial intelligence. Gameplay is basically limited to a "hit and run" mentality. I found little strategy or intelligence was needed in order to combat the onslaught of enemies.

As far as gamemodes go, I totally dug the "choose your path" option. You can play as either the "good" guys or the "bad" guys. The bad guys are of course cooler, yet the good guys are much easier managed. Where Enclave strays from your typical FPS, is the customization allowed as far as equipment goes. You can acquire a full range of weapons and armor which pits you more into an RPG roll rather than a vanilla first person shooter. Since Enclave is more of a "thinking" FPS, there are times where literally nothing is happening and you have the chance to equip your person with the items and weapons needed to match the upcoming enemy/situation.


Hexen 2002
Without hesitation, the aspect that really draws buyers in is the brilliant eye candy. While screen shots alone can't save any game from shelving; in this case it does the game fair justice. The good far outweighs the bad, and the ambience of the visuals is simply a masterpiece. From the opening frame, you are sucked into the medieval ancient world. I'm a sucker for fantasy and the whole chivalry aspects and was treated to all of the above to the hilt. Environments are large, looking and just oozing with detail. Blood and gore compliment the character modeling like peanut butter and jelly. As good as the graphics are, however does come with somewhat of a price. At first glance all seems to be flawless, but after further examination you will notice some glitches in the matrix. The largest flaw, visually, has to be the cookie-cutter type animations sequences. The animations seem far too pre-generated and lifeless. If the developers would have spent a bit more time on the animations, the graphics could easily be one of the best the XBOX has seen.


The lowest point in the game has to be the lack of ingenuity of the soundtrack. The audio is bland, boring and just plain bad. While I appreciate the whole renaissance flavor, it is way over the top and seems to be a remake of the old Castles game back in the 80's. Sound effects, however, are crisp and precise and the timing of the events is magically intermeshed with the gameplay. Most will take notice the sound effects, and although the musical score was drab the effects almost make up for it...

66 Says:
I don't want to say rent the game, but those who will purchase this might be a bit disappointed. Probably the hugest no-no will be the lack of in game saving and will really frustrate 99% of the gaming public. Honestly, the game was so close to becoming a huge hit that it really depressed me. I think if the developers would have spent simply one more month on ironing out the details they could have earned a place in XBOX history.

For those who enjoy a challenge, intermixed with a variety of gameplay elements should find the game highly rewarding after completion (about 10 hours). In fact, after beating the game I felt better than usual and really felt that I achieved something... kind of like when you found that first warp zone in Super Mario Bros.. The challenge, will in fact, draw hard core gamers and make this an underground success. Unfortunately, as with all game platforms it's not the devoted who make or break a company. It is, however, the zombie-like drones that see fancy eye candy and read poorly written reviews and gravitate like sheep to the slaughter to their nearest retailer, who actually makes the publishers money.

 



Shane
netjak



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