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Brute Force

Box shot

June 11, 2003

Platform: Microsoft XBOX
Developer:
 Microsoft Games
Publisher:
Microsoft Games
Reviewed by: Justin "LaughingTarget" Murray

 

 

Gameplay: [9] Graphics: [10] Audio: [7] Replay: [8] Overall: [9.2]

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It's  been months since I last picked up an Xbox game; so it was high time for one worth purchasing to arrive. So, what was released recently? Brute Force, Microsoft’s touted Halo killer. The same game that was advertised since day one of the system, and went through multiple delays. After a bit of coercion from Shane, I went out and picked it up.

Anyway, for those of you who weren't waiting patiently for it; Brute Force is a third person shooter that puts you in command of four elite Special Forces units. Your job is to do things others can’t, or won’t. Yeah, the plot is obviously not what held up development.

Graphics -- Damned Good
When you hear the phrase "Uses the power of the Xbox to the fullest", you should think of Brute Force. This game is drop dead gorgeous. First, there are your character models. They are insanely detailed even from the third person vantage point you are given. When adjusting your controlled character to get a closer view at another one, they are only that much prettier. Each character is highly detailed, from clothing to the different weapons you pick up that they wear on their back. And better yet, not a jaggy to be seen. The FSAA abilities were used in full force here, and it shows.

Enemy models received the same level of attention, and everything from mutants, seers, priests, and rogue marines are all beautifully rendered on the screen and highly detailed.

Now for the environments. They are decent sized, but very well detailed. The texture work is amazingly good and environmental effects like lava, water, and volumetric fog are also gorgeous. Buildings and even volumetric grass are also richly detailed. There are only two issues with the environments that I encountered. The most obvious flaw was that far too often your team got stuck in canyons. There aren’t any wide open fields to roam across and everything is too confined. My second gripe surrounds the level variety. In fact there are only three different environments in the entire game. You have a lava planet, a swamp planet, and badlands. There could have been environmental differences, but the playable levels are so brilliant that you really won’t notice the monotony until you near the end of the game.

From the well developed environments to the awesome special effects, Brute Force truly impressed me. The special variety of special effects ranged from dynamic fire, wild explosions (multiple kinds ranging from fragmentary, energy, and gas) and even a cloaking ability on Hawk that would embarrass even the Predator himself.
To be fully honest, I never noticed any glaring flaws in the graphics. Even the solid frame rate remained high throughout the entire game with no visible slowdowns.

Sounds -- Well Done
Far too often game developers skimp on sounds, be it in voice acting or just regular effects. This wasn’t the case in Brute Force. While they are nothing to deserve a “music award”, the overall sounds weren’t taken lightly by the developers. The voices range from decent to campy-good that accompanied special effects perfectly. With that said, the gunfire and explosions stood out from the rest of the audio, and was far superior to the rest. As far as ambient effects, they were far and few between. It definitely could have used more, like different sounding footsteps walking through different terrain.

Gameplay -- Well Done
The gameplay is simple. It plays a lot like Halo, only in third person. Your left stick moves you around and the right one aims. Right trigger fires, left trigger uses items (like grenades or med-kits), Y changes weapons, A jumps, B switches items, and X manipulates the environment. Getting into the game is smooth and most gamers probably won’t even need the included tutorial at the beginning. Controls are fluid and responsive, with the exception of the manipulate button. This “feature” takes a couple seconds to activate; which can be annoying when trying to clear a minefield under fire.

You also have to think ahead and control your other squad members. You can do this in a few ways. All squad controls involve the D-pad. A single tap switches control of members to you and you can also hold the d-pad in their direction to give commands. Commands, however, are limited to "fire away", "hold ground", "move to", and "cover me".

Each character also has special moves to give a bit more depth to gameplay. These moves use up an energy bar located below the health bar, and turn off when the bar is depleted. The bar then regenerates on its own and you can use it again. For example: Tex can pull out both guns on his back and make Rambo seem like a sissy. Brutus turns on the Spirit of Vengar, which allows him to detect hidden enemies, regenerate health, and lay a beat-down tackle. Hawk can go invisible and use a blade to slice up enemies from behind for an instant kill. Lastly, Flint can instantly target and hit anything on the screen with her sniper rifle, even while moving.

If you can find three other Brute Force players out there you could link up your systems and play cooperatively. Honestly, I wish I could have found that many players together, because four players full screen burning through campaign mode sounds totally sweet. I did, however, give the two player co-op on split screen mode a try, and that was fun. For those of you who are Live enabled, there is also an option to connect to the Xbox Live! Network.

For you deathmatch hardcore there is also an included deathmatch mode. I personally never touched it for it bores the piss out of me as everyone does it and it is rarely any different from game to game.

AI -- OK
The AI in Brute Force is decent. Nothing groundbreaking, but not mindlessly stupid either. Enemies use level geometry to hide behind, like pillars, rocks and trees to avoid your fire and duck out to shoot back. It is a shame, though, that unless specially scripted, you can snipe an enemy from afar and his buddy standing next to him doesn’t even flinch. Also, if playing as Hawk and you go invisible right in front of an enemy, they act as if you never existed.

Then there is the allied AI. They do a good job of fighting, but can be stupid at times. One example would be when I take my favorite character, Hawk, go invisible and head out to assassinate some guys. Your allies will follow you along instead of trying to clear out the enemies in their way before coming through, making them get hit like crazy. Also, Flint doesn’t stop every now and again to scan for sniping targets, making her useless as AI help. Because of the allied idiocy, you usually find out you are down to one med kit as they won’t use the last one automatically. Tex and Brutus have decent AI, as all their job is to shoot anything that moves. The only burning problem there is that Tex won’t automatically disarm and take mines. Instead he shoots them, thus inflicting damage to him and the entire party.

Story
There IS a story here believe it or not. It’s not horrible, but it’s definitely not the next Final Fantasy. There is a bit of a story involving Shadoon and a cult trying to take over the universe, but apart from the well rendered cut-scenes, it isn’t developed much. Gameplay as well as storyline in Brute Force is about mindless violence, not story.

Replay
Brute Force has a decent level of replay. You can play through the campaign mode yourself in about 14 hours and can then do it again with up to 3 other friends. There is also the deathmatch mode if you are so inclined to do so (make sure to hit campaign mode first, since that is how you acquire more people to play as).

Bottom Line
Brute Force is a very good shooter. It is flat out gorgeous eye candy, it has decent sounds, and great gameplay. If it weren’t for the weak AI and limited environments, the game would have been nearly perfect. Still, this is a very solid purchase and should provide a lot of fun alone or with a group of friends in co-op mode… a must have for all Xbox owners and Halo fans.

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