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Ghost Recon

Box shot

June 24, 2003

Platform: Microsoft XBOX
Developer:
 Red Storm
Publisher: Ubi Soft
Reviewed by: Alex "Musashi"

 

 

Gameplay: [8] Graphics: [7] Audio: [7] Replay: [8] Overall: [8.5]

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When Tom Clancy's fledgling Red Storm Entertainment released Rainbow Six in 1998, it ushered in an entire generation of no-holds-barred military action titles, in which the run-and-gun aesthetic of the first-person shooter took a back seat to brutal realism. No health packs or ammo crates lying around to help you out here...one good hit and you were a goner.

While Rainbow Six and its sequels were concerned primarily with anti-terrorist operations, Ghost Recon takes its squad-based tactical model and applies it to large scale military action. The original Ghost Recon appeared on the PC in late 2001 to generally positive reviews, and like Rainbow Six and Rogue Spear before it, was ported to game consoles in late 2002. There's no doubting that, for some folk, these games are an acquired taste. Quake-style frag-fests, either in single or multiplayer mode, are nigh unheard of as the game mechanics force you to fight more realistically. As stated above, one good hit and you're a combat statistic. But for those who can deal with the slow pace and high lethality, Ghost Recon offers an experience unlike anything else on the Xbox.

The story this time around deals with a group of Russian nationalists trying to resurrect the old Soviet Empire in the near future. The Ghosts, an elite paramilitary force assembled by the US military, is sent to Eastern Europe to put down the revolution and restore world order. Though the storyline isn't exactly engaging (despite some decent briefings), the scope and variety of missions is fantastic. Ghost Recon lets you do everything from rescuing downed pilots and blowing up bridges to stopping enemy armor divisions. At least two levels even drop you into full-on combat against division-size enemy elements. To make this possible, the designers have opened up the environments considerably, compared to the relatively cramped quarters of the Rainbow Six games. While you'll occasionally find yourself indoors, the vast majority of combat in Ghost Recon is carried out in large, open outdoors environments. Red Storm deserves a lot of credit for the quality of these spaces. Though, graphically speaking, they aren't the most spectacular set-pieces you'll see on the Xbox, the levels are very well designed and full of nice tidbits like tall trees swaying in the wind, wildlife sounds, running water, etc. The end result is a game that shares some gameplay elements with Rainbow Six, but plays much differently. Instead of hunting down tangos in cramped, winding corridors or alleyways, you're now faced with creeping through underbrush and crouching in impact craters, hunting down enemies that are nearly as well camouflaged as you are. This really ratchets up the tension a few notches, as sometimes you can get killed without ever really knowing where it came from. While some may find this incredibly frustrating, if you're in the right frame of mind, it can be exhilarating to spend seemingly endless minutes crawling through the foliage, waiting for any sign of enemy movement, fully expecting to die at any moment. The tension is highlighted by the lack of any kind of enemy indicators or radar. Very often, you'll only be aware of your enemies' presence when your teammates dispatch them with a curt 'enemy down', or when a clip full of 7.62 ammunition tears through the foliage right in front of you. If your teammates spot an enemy, you can check the map screen to see where they spotted them, but once they're out of sight, they likewise disappear from the map. If you're the kind of person that prefers to charge your enemies head on unloading ammo like there's no tomorrow, then this isn't the game for you.

Of course, this approach to game design would be for naught if the enemy AI were lackluster. Fortunately, this isn't the case...at least for the most part. More often than not, enemies will react realistically to gunfire or sound, running to take cover and supporting their allies as you would expect. There are some instances in which you'll see baddies acting oddly, usually when they're trying to ferret you out of an enclosed area. They'll sometimes line up one after another in the doorway, allowing you to pick them off in rapid succession. But normally they're more than up for the challenge, and can be crafty if you're not careful. Sometimes when you're in a prone position they'll throw grenades, giving you precious little time to stand and flee, and more than once you'll find yourself getting flanked by enemy patrols if you don't have someone watching your back.

Thanks to the game's clever in-game waypoint system, however, getting your comrades to keep an eye on your posterior is easier than you'd think. Unlike Rainbow Six, in which the planning stage takes place before the mission begins, Ghost Recon allows you to plot waypoints and issue orders on the fly. Unlike the PC version in which you're given three two-man squads, the Xbox version gives you two three-man squads. Presumably, this was done to simplify things for the console market a bit. Though this still gives you six soldiers to order around, it also makes you a little less flexible. One of my favorite tactics in the PC version was to set up a dedicated sniper team who would cover the other two rifle teams. Limited to two fireteams, the Xbox setup forces you to create more well-rounded groups. Ultimately, it really doesn't impede the gameplay at all. In fact, the Xbox controls are a marginal improvement over the PC version. Issuing orders and changing team members is simple matter of hitting the left trigger, moving the thumbstick, and entering your selection. It works amazingly well, and once you get the hang of it it works almost flawlessly. You have four different types of soldier to fill out you fireteams; the basic rifleman, snipers, engineers, and heavy weapons soldiers. Each class of soldier has their own specialty, mostly defined by the equipment they carry. After each mission, each soldier will gain 1 skill point which you can place in one of four skills...Weapons, Endurance, Stealth, and Leadership. Though the effect of these skills is subtle, you will notice your operatives becoming more effective over the course of the game's main campaign.

Though the Xbox version has a very fun multiplayer mode (more on that in a minute), Ghost Recon has a lot to offer solo players even after the game's 15 missions are completed. Each player profile has an attached Dossier which keeps track of the player's progress. Completing secondary objectives in the missions unlocks special operatives which can be used in online play and in single-player missions, while special tasks completed in Quick Missions allows you to unlock new multi and single-player game types and weapons. The special operatives are truly cool; each of them has a specialty and usually carries special equipment like high-powered sniper rifles, assault weapons, or silenced submachineguns. They're also far more skilled than your run-of-the-mill Ghost Recon operatives, which is both a blessing and a curse. You may want to take advantage of their prowess in combat during missions, but to do so denies your regular joes a spot on the roster, and the experience they would have acquired by taking part in the mission. If you want to increase your soldier's stats, you'll want them in combat as much as possible. While there are tons of unlockables available, the Quick Missions are pretty fun in and of themselves if you're looking for some Ghost Recon action after you've finished all the mission modes. No new maps are available for single-player mode, but you can play some neat game types including Mission, Recon, Firefight, and Defend. Each type offers a unique challenge; in Recon you simply have to guide your fireteam to the extraction point, while Defend calls on you to defend a specific spot on the map against an enemy onslaught.

The real fun comes when you hook up with friends, however. You can play on a single Xbox via split screen, but to be honest, this is really the poor-man's multiplayer. Very few game types are available, and the only game type that holds any real interest is co-op mode. To be fair, this can be quite fun, as you and a buddy coordinate your actions to complete the tasks set before you.

The real multiplayer meat comes when you hook up via a link cable or, better yet, on Microsoft's Xbox Live service. Using either of these methods, you can unlock all kinds of great multiplayer modes and multiplayer-exclusive maps. Team-based games include Last Man Standing (basically team deathmatch in which the last team with living players wins the match), Search and Rescue, Hamburger Hill (a variation of King of the Hill), Domination, and Siege. There are a number of solo-multiplayer games available as well, which call for a single player to fend off all his buddies under certain conditions. All in all, Ghost Recon gives you plenty of variations to justify keeping it around well after the single-player game has been finished.

Being a port of a two-year-old PC title, you'd expect Ghost Recon to be a little behind the curve in terms of its graphics and sound. While this may be true to some degree (the game's textures are particularly weak), Red Storm and Ubi Soft have done an admirable job of capturing everything that made the original game good. As mentioned earlier, the game's environments are perfectly ported from the PC version...not a single rock has been misplaced. While this means that Ghost Recon veterans will not find very much that surprises them, it also means that those who never got to play the original won't be cheated out of its' great level designs. The sound has also been carried over with equal fidelity. Since many of the game's missions take place outdoors, Ghost Recon contains a great deal of nature sounds and environmental audio that really serves to immerse the player in the experience. The weapons fire is also perfectly replicated, which is practically essential in a game with this degree of veracity. You'll also be pleased to hear the voices of not only your squadmates, but also the enemy, who have all been dubbed in a variety of Eastern European and Russian dialects.

As good as it is, Ghost Recon isn't completely free of faults, though most of them are very minor. When using a rocket launcher or grenade launcher, the game will pause for a split second as the weapon goes off. Also, the enemy AI, though spectacular for ninety-percent of the game, can sometimes lead to some questionable moments, as when they bizarrely charge over a hill at your troops, heedless of gunfire. It's also a minor problem that in order to speak over the headset in an online game, you have to hold down the white button. It doesn't hurt the gameplay much, but when most Xbox Live games require you only to speak into the headset to activate it, it makes for some questionable design.

Ghost Recon occupies an interesting niche in the Xbox lineup. Most mainstream gamers may find it a bit too realistic for their tastes, but for gamers weaned on Red Storm's previous efforts, or those who enjoy the concept of a hardcore military sim, Ghost Recon is just what the doctor ordered.

Ghost Recon XBOX review on netjak.

 

 

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