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New Legends

 

 



Developed by:
Infinite Machine
Published by:
THQ

Genre: Action
Number of Players: 1
ESRB: Teen

5.4

Gameplay:.................9/10
Graphics:...................4/10
Audio:........................5/10
Replay:......................2/10

"The dry months before the huge spring releases, and E3; there are few games to choose for either rent or purchase. With a unique concept and intriguing combat system, I was hopeful for a solid game."

Intro
The minds behind the game are super-giant THQ and little known Infinite Machine. Everyone knows THQ for producing a plethora of games, but I all but forgot about Infinite Machine. Headed by Justin Chin (creator of Jedi Knight on the PC), the game actually was being developed for the PC. Halfway through the process, the company switched gears and converted it to the XBOX (what a nice feature, eh?).

While the storyline isn't your next Final Fantasy, it does compliment the game nicely. The lead character, Sun Soo, is set in charge of protecting his homeland against the evil forces of Xao Gon. The story takes place in China but generations away. Combining bits of the past, present and future; the setting is well developed. After Soo fights off hordes of enemies, he is finally overpowered and imprisoned. In a prison camp he meets up with an odd ally named Boo. Boo is a cross between a monster and a human, but provides to be a trustworthy friend.

After the friendship develops the two devise a way to escape, and then regain their homeland. Along the way you will encounter various other characters that can assist you.

It's a fighter... no it's a platformer... no it's an RPG
Truth is, New Legends is a cross between many various types of games. The first that comes to mind is Onimushu Warlords for the PS2. Luckily, it is a bit better than that game and should provide action-hungry adventures for a fun (but short) ride.

Much of the interaction in levels is dependant on the mission objectives and communication between characters. The levels are for the most part linear, but the missions are well laid out and massive. Since the levels are so big, THQ has taken the "magic arrow" approach as many other new games have incorporated. This arrow points to your next objective, and is vitally important because if you ignore it you will surely get lost. As much as the arrow can help you, it can however hinder you as well. The arrow will change from red to blue indicating that you are on the right path and direction. This works well during outdoor missions, but indoor missions can become frustrating.

What makes New Legends successful on any platform is the addictively fun combat. The gameplay is a cross between Soul Reaver and Onimushu Warlords. Sun has a variety of combos and weapons at his disposal and all are wonderfully animated. The weapons are great, and can range from a one handed sword to a small handgun. Larger weapons like cannons and heavy swords require two hands and are superbly detailed.

To execute a combo is simply a matter of pressing an attack button repeatedly. The secondary attack performs a new combo as well. Pressing both buttons together produce a "special" attack that is devastating. Each weapon has a particular set of combos and special moves, which keeps the combat fresh and fun. To add even more to the combat system, Sun also has "chi" at his disposal. "Chi" is more-or-less a super power-up that is rechargeable as the game goes on. Using chi in combination with weapon combinations provide yet another combination which is even more effective.

New Legends is a fun romp, but is plagued with a variety of problems. The first noticeable feature (aside from the graphics) is the quirky camera angles. Indoors the camera gets stuck, and makes the game almost unplayable. Outside the camera is fine, but I found the camera to get in between me and a tree far too often. My second complaint is the wack AI that the enemy brings on. It seems no matter what the odds are, you never feel like you would lose. Lastly the game is incredibly short and short lived. With only six levels with nice end bosses, the game can easily be completed between five and eight hours.

Even if the game kept its short length, there are no hidden extras or options from start to finish. I was disappointed not to find any multiplayer, even though the NPC fought by your side. Aside from no unlockables or hidden areas the game is totally linear and as deep as a dry riverbed.

Is this my N64 or XBOX? I can't tell...
No really, I kid you not. The graphics are dismal at best. The environmental features and ambience were horrible for the XBOX. I see where THQ was going with this, but they failed miserably. If you can get past the let down by making your XBOX look bad, there are a few glimmers of hope in the graphics area. There are some nice animations when it comes to weapons, and some of the effects are superb. The main characters are also top-notch, but overall the games visuals will leave you shaking your head in disappointment.

If the bland and dreary graphics weren't enough (aside from nice sky effects), the framerate and performance is terrible. I found during intense battle scenes, the game would choke, sputter and flicker like there was no tomorrow. Ok, well it wasn't that bad, but a game with this visual level should not choke on the XBOX. To add salt in the wound, the load times were the worst yet I've experienced on the XBOX....

The music and sound effects were a mixed bag. The background music complimented the game well, but many times the music would simply stop in the middle of the action. A few minutes later it would start back up, and left me wondering what the heck was going on. Sound effects were XBOX quality, along with the amazing voice-overs... but for the most part the audio was forgettable and frustrating.

66 Says:
I have to admit something... I've never been a big fan of THQ and after this one, I'm still not a fan of them. While Justin Chin is an amazing developer, and I can see where the game had a ton of possibilities it came far from hitting the mark. As much time that actually went into the game (almost an embarrassing amount of time), the game felt unpolished like you were playing a beta version of it.

The only saving grace of New Legends was the super duper fun of the battle system. As soon as the fun starts to diminish, it ends; so don't worry. Many people will shove the game after an hour, simply because the combat is a bit repetitive. However, I found it to be refreshingly light and a great stress reliever. But, when it's said and done, the game is way to be short to be fully recommended.

Thank God for rentals, because this is all the game deserves. A weekend renter is all you need here to experience everything New Legends has to offer. I highly doubt... no I promise you will never pick up the game once you beat it. Anyway, the game is a perfect rental and is well worth the four clams I laid down on it. I advise you do to the same....



Shane
netjak



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