Splinter Cell

November 18, 2002

Platform: Microsoft XBOX
Developer: Red Storm Entertainment
Publisher: Ubi Soft
Written by: search66

 

Gameplay: [10] Graphics: [9] Audio: [9] Replay: [8] Overall: [9.5]

 

I have to admit Ubi Soft has won me over as a fanboy ever since the creation of the Rainbow Six series. Being a fan of Tom Clancy as well as quality FPS titles; the two fit hand-in-hand. When I thought the genre just couldn't get any better, Ghost Recon was released and ended up being my "Game of the Year for 2001".

Now that Ghost Recon has two mission packs, the hype of Tom Clancy’s latest development started to build about three months ago. I downloaded just about every screen shot, scored as much hands-on preview coverage as possible, and went as far as making a desktop theme. Splinter Cell is one of those games that just gives me chills thinking about it.

Rainbow Sixteen
For those who enjoy the hybrid FPS's that are miles above Quake and Unreal as far as intelligence is concerned: Be forewarned that Splinter Cell isn't at all similar to what you have grown to love. Difference is a good thing, especially at the hands of Clancy and Ubi Soft. This game is more in tune with one of the latest genre of games: the "spy-mission" genre. The Metal Gear series of games really set the standard for this type of game and the recent Hitman 2: Silent Assassin complimented the genre beautifully.

Now that you get an idea of where the game stands, allow me now crush your preconceptions and save you the expense of reading anymore reviews. I’ve been hooked from the moment I laid my hands on the PC Beta copy of this a few months ago. And while I almost always prefer the PC version of a game to a console, this game is a rare exception. The XBOX does wonders for the game, and it feels totally natural as far as the gameplay aspects are concerned...

While most FPS can get away with little to no plot, games such as Splinter Cell and Metal Gear build their foundation on a sound, tangible storyline. To summarize the plot: (forgive me Mr. Clancy) you are Sam Fisher, who works for a highly secretive branch of the government called "Splinter Cell". Taken place in the year 2003, your mission (dubbed Third Echelon) is to find the whereabouts of two missing agents and discover the mission critical data that was passed between them.

Sure, it may sound like a bad episode of "Alias", but in fact the story line pans out greater than anything you can imagine. The story becomes so addictive and fits so snugly with the gameplay that it felt like a good book that you just can't put down.

Even with a storyline that oozes with style, the gameplay is where the living heart of the game beats. Trigger-happy gamers need not apply, for the soul of Splinter Cell wraps tightly around accuracy, stealth and cat-like instincts. Each mission-based level keeps pace with the Clancy games and is informative, direct and realistic. Once briefed and sent into action, one must become familiar with the overall impact of your character. The more you understand the extent of your character, the better you’re going to fare within the game. This isn't as easy as one may expect, simply because there are literally dozens of weapons and gadgets available to you. These "gadgets" play a crucial role in the productivity of your mission. Many times I felt stuck at one point of the game, and had to resort to some old-school Resident Evil tactics. What I mean, is that the game takes some serious thought, and using certain items (lock picks, fiber optics, cameras, disrupters, etc.) at the appropriate time. Many gamers may feel the game runs a bit linear, but you'll soon find out that this game is one the few that uses its linear nature to its overall tenacity.

Since going undiscovered is your main objective, using your bag of goodies takes some patience as well as skill. Night vision goggles are nearly mandatory during most levels, as well as the infrared goggles. Other small features like placing hidden cameras in various locations and using non-lethal weapons to stun an enemy truly bring the realism to a whole new level. I'm almost embarrassed to admit this, but this is one of the few games that I've played and felt the role so fiercely that I was on edge even after I stopped the game. I'm not saying that I want to be some secret government spy and snipe baddies. (Public disclaimer) I will say that the game truly puts you so close to the action that I can't imagine it being any more real. Again, imagine taking your favorite book and playing it...

As far as gameplay goes, there are two huge determining factors that make this game unique and better anything in its class. The first is overall movement. Moving Sam around is simplistic in nature, but complex when using him to his fullest extent. He can crawl, lean, bend, climb and rotate 360-degrees. The fluidity of his movements are unmatched. Complimenting this is the amazing use of camera angles. (My second point) If Splinter Cell has set a new standard for anything, it has to be the use of the camera. The revolutionary camera is controlled totally by you. At first it may seem to be a bit enigmatic and quirky, but once accustomed to it, it becomes just as much a part of the gameplay as your primary weapon. Strategically using the camera angles will help to point out specific enemy locations and positional placement. It is refreshing to finally find a game that utilizes effective camera angles within gameplay. When compared to the camera in Metal Gear, it honestly shatters it in every aspect.

Your main weapon is a 5.56mm SC-20K AR which is totally customizable for any imaginable scenario. It can be used as a high-powered, long-range sniper rifle; or it can be used as your standard assault rifle. Enabling the silencer is a must, and the impact of the variety of ammunition is as real as it gets. When more melee is needed, equip your SC-20K with a grenade launcher. Looking to subdue a group of enemies? Load up your gas grenades. Your secondary weapon, a standard 5.72mm SC pistol is great for close range stealth tactics.

For those who thrive off of realism, expect the enemy AI to satisfy your thirst. What I really liked about the AI was that it actually showed signs of true intelligence. Many times AI can be classified as either too hard (which really isn't good AI) or as zombies. In Ghost Recon, those Georgians had some mad skills and if you poked your head out of a bush you were toast. While you don't want to gallop in broad daylight in SC, most enemies act naturally. If you are stupid enough to run around in the open, you deserve to die; but you will die in a wave of bullets. The AI is quite solid, believable and challenging.

To wrap up my thoughts on gameplay, I can summarize it all up with one word: Interactivity. The interaction between the player, Sam and the controls form a symbiotic relationship that few games have yet achieved. Things like retinal scanners, fingerprint id's and sticky cameras will keep you spitting adrenaline on this 14 mission romp.

Is this my XBOX or my PC?
Visually, the game has the ingredients of making it the best looking game of the year. What makes Splinter Cell so much more visually appealing than the rest of the lot? Simple: Lighting effects. I can't tell you how many times I died simply because I hesitated too long to take in the lighting effects. The shadowing, fog and light directions are not only drop-dead gorgeous… it also plays a huge role in the overall strategy of the game.

At first glance, the game has an almost Resident Evil/pre-rendered feel. Once you lay your hands on the controller, you will soon discover that this isn't like anything you've seen before. I'm not stating that the visuals are the best of show, but the way it plays into the game is simply brilliant without relying on eye-candy and token novelties. The visuals are going to easily draw in a huge crowd, but anyone willing to undertake the experience will find that the graphics simply mix perfectly into the gameplay like Irish cream and coffee.

I guess one could say that the audio in Clancy games isn’t exactly your standard fare for shoot-em-up video games. I agree, and the audio is yet another way the realism plays its role in the effectiveness of your game. You won't hear any techno tunes, or over-powering grunts coming from headless zombies; but what you will hear are shells pinging against glass, muffled footsteps of unsuspecting enemies and the echoing of condensation from the pipe above you. If realism is what you want, expect to be blown away. I've got to give it to Ubi Soft here again, the weapon sounds are top-notch and of the highest quality. Everything from the loading, cocking and discharge of the weapons seem to be exact duplicates of their real-life counterparts.

66 Says:
It's been a long summer, and the draught of mediocre gaming is finally over. The Splinter Cell flood is here, so break out the wineglasses. I haven't been this excited about a title since Ghost Recon last year, and I've already admitted to being a fanboy. This release just adds even more depth to the solid line-up of Clancy games.

While I've yet to hook up with the Xbox Live! service, Splinter Cell is one of the first that already dynamically interacts with the player. Downloadable features and items are going to be available, yet the hope of a multiplayer mode is only a flicker compared to the vast single player mode.

I can't say this is the longest game I've played; but I've personally clocked in dozens of hours on the game just taking in all the goodness that it reeks of. First time though (if you don't rush) will take you about 15-20 hours to complete. It's tough to recommend this as a rental, for the replay is off the charts. Wanting to go back through just to soak up the detail makes this game well worth the price of admission.

I'm officially nominating this as one of the top contenders for game of the year. My biggest fear? Other consoles. I don't think the PS2 version could keep up with the muscle the game requires, and the Gamecube; I'm concerned with the control issues. For now, if you have an XBOX I highly recommend purchasing this as a wonderful supplement to Halo and Ghost Recon.

I hope you enjoy the game half as much as I did...


 

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-search66

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