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State of Emergency

Box shot

April 30, 2003

Platform: Microsoft XBOX
Developer:
 Rockstar
Publisher:
Rockstar
Reviewed by: Mike "McDank" Smythe

 

 

Gameplay: [7] Graphics: [7] Audio: [8] Replay: [8] Overall: [7.5]

Screen Shot #1

Screen Shot #2

Screen Shot #3

State of Emergency hit shelves shortly after the highly acclaimed GTA3 for the PS2. Expecting the same kind of revolutionary, open-ended gameplay that developer Rockstar delivered with GTA3, it seems that the disappointment ran deep amongst gamers and reviewers alike. Mediocre scores were probably also influenced by the uncomfortable parallels between the anti-establishment violence in the game and real world terrorism, overshadowing the better points of the game.

Whether or not this treatment was fair to State of Emergency, the recent XBOX port hit the shelves at the whopping price of $20. I am always on the lookout for a game that will entertain my buddies when they come over, and after playing the multiplayer mode at a friends house (and having a blast) I decided that the meager price of this game would make it a welcome addition to my collection.

Before I get on with the good stuff, I would like to make two points:

1. I was not impressed with GTA3 for the PS2. The open-ended gameplay was not revolutionary. In fact it was exactly the same as the first two games - with the exception of a grainy, pixellated 3D engine that was plagued with slowdown. (The PC version later rectified these issues for the most part)

With SOE, Rockstar actually created a game with some unique gameplay elements (without having two previous games and one expansion pack to draw on) and a graphical engine that could really do some incredible things.

 2. I don’t care about terrorism or killing civilians in video games. When I’m playing a game, all of the real-world crap that haunts me during the ‘responsible’ hours float away in a near-narcotic induced fashion. I’ll play Counter Strike and join the terrorist team, gunning down the good guys with a happy grin… I DON’T CARE – BECAUSE IT’S JUST A GAME!

Some people cannot make that distinction, and I sincerely hope that those people never visit netjak (If they did, there would likely be a lot of empty Religious Zealot sites and Disturbing Sexual chat rooms) I’m talking to you, Lieberman – you friggin’ commie.

"Smash The Corporation!"

The thin story behind SOE is as follows:

Following complete social and economic collapse, a corporation (creatively titled ‘The Corporation’) has taken the liberty of assuming governmental responsibilities and granting themselves the right to sole monopoly of all business. Despite the ruthless tactics that the corporation police and military forces use to attempt to control the populous, civil unrest causes a perpetual state of lawless rioting and looting throughout the city. As one of five members of ‘Freedom’ (one which must be unlocked) you must go into the proverbial frying pan and strike at the heart of the beast.

Needless to say, much carnage will ensue.

A Real Riot

The first thing you will notice during gameplay are the hoards of looters running around you, carrying away everything that is not nailed down. You really have to see the number and speed of the non-player characters to appreciate the sheer scope of chaos you’ll experience from the first second of gameplay. While character models aren’t exactly the most detailed you’ll see this year; they aren’t as dumbed-down as you’d expect, either. When compared to previous games with a similar number of civilians, (Jet Set Radio Future comes to mind) the texture detail and animation of each individual is far superior.

Strewn amongst the masses of unarmed civilians are a variety of police and military forces. From the start of any particular riot, there are single guards armed with batons wandering around. As killing police units is the only way to regain health, you can attract these guys by smashing windows and setting off alarms. As the carnage ensues, you’ll encounter various groups of SWAT units – which will sport pistols, assault rifles, rocket launchers, miniguns, you name it.

Random threats will also pop up throughout the game – like suicide bombers and gang members (gangs include skinheads, afro-sporting basketball enthusiasts and the like)

All of this chaos, a third person perspective and random weapons scattered throughout the levels give SOE a definite arcade flavor. This feeling is punctuated by a scoring system that gives respective points based on how much damage you do to the capitalist machine. Anyone expecting any kind of serious strategy or epic story should first get their head examined, and then look elsewhere.

While the levels are relatively large, there are only four to choose from. Three of the levels take place on city streets, one in a mall; all are places teeming with storefronts and places of business. Launching or tossing explosives into buildings yields a high score, demolishing cars and such earns a bit less, smashing everything else gives incremental score increases.

The only real departure from this simple gameplay premise are the ‘Last Clone Standing’ type levels, in which the player must gun down a couple of hundred unarmed, cowering people (wearing ninja suits) within a certain time limit. This is more difficult than it sounds, as the aforementioned levels are pretty big and the last half-dozen ‘clones’ always seem to scatter and hide in the far corners of the environment. The bodies of the ‘clones’ stay put after you kill them, a quite impressive feat considering the extra horsepower needed to track and render 200 bodies wherever they may fall.

Aside from these types of instant gratification levels, there is a mission mode entitled ‘Revolution’. In this mode you are directed to several ‘Freedom’ operatives, which will give you missions a-la Tony Hawk 4. These missions are generally more challenging than the other quick-and-dirty game modes, and tend to get a little frustrating after repeated attempts… But if they didn’t I be here complaining about how the game is too easy, right? The overall difficulty is enough to give a sense of accomplishment, but not enough to want to throw your controller at your loved ones and run away crying like a little schoolgirl.

My only real complaint about the game mechanics in SOE is the camera scheme. While a Hitman 2 control scheme would have allowed for circle-strafing goodness, the developers saw fit to place the entire player control on the left thumbstick, and add the ability to swing the camera around with the right stick. As a result, the controls feel pretty two-dimensional. Survival often means:

- Sprinting away from an enemy

- Turning all the way around

- Hitting the camera lock/strafe button (right trigger)

- Strafing from side to side until you are overwhelmed

- Repeat

Sure, it adds a bit of extra challenge… but a better control scheme would have really polished off the fast-paced arcade experience that Rockstar was going for.

The Colors…

The environments in SOE are very vibrant and somewhat cartoonish. While there are many, many people all running around – there are no environmental effects to speak of. There are a couple of fountains, but the water is very simple and has discernable reflection effects. Explosions and smoke are done well, but real-time light and shadow effects are non-existent. Anyone who has played Hunter: the Reckoning knows what the big green box is capable of when given a third person camera and hoards of on-screen baddies… While SOE comes nowhere near this level of detail, it does what it is intended to do.

While SOE may not be technologically up to snuff with other XBOX titles, the crisp, colorful environmental textures and imaginative character designs help to create a real sense of style. The level of detail could have been significantly tweaked for the XBOX; but I’ll gladly take the extra gameplay modes and sharper textures, on top of a very stylish graphical package.

Final Digs

Disregard of the opinions of jaded gamers wanting another GTA3. SOE is a remarkable game that captures fast-paced, mindless action in a colorful package, and it’s fun. The multiplayer missions are the high point of this game, and the premise and controls are simple enough accommodate the novice player.

I would find it very hard not to recommend a purchase of this game, even if you never touch any of the single player options. At $20, a gleefully destructive multiplayer frag-fest like this one is a hell of a bargain.

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Def Jam Vendetta Playstation 2 review on netjak.