Superman: The Man of Steel

March 20, 2003

Platform: Microsoft XBOX
Developer:
Circus Freaks
Publisher:
Infogrames
Reviewed by: Mr. Strange

 

Gameplay: [2] Graphics: [8] Audio: [6] Replay: [3] Overall: [3.4]

It’s hard to develop a game in which you play the role of Superman. Most video game protagonists take on daunting tasks and face impossible odds in defense of righteousness. But what constitutes a daunting task when you’re immortal and invulnerable? What are impossible odds to someone who can travel through time, fly through space, and lift apartment complexes with his bare hands?

The Superman movies solved this problem by placing less-super folk (read, you and me) in peril, and forced Superman to spend most of his time saving us, rather than defending himself. And that’s the tactic Circus Freak took in Superman: The Man of Steel. Gorgeous cities and interesting villains aside, it is the developer’s fundamental inability to provide interesting challenges for Superman that make this title a flop.

Gameplay

The designers at Circus Freak have boiled down Superman’s powers into eight basic abilities: strength, flight, super speed, heat vision, freezing breath, x-ray vision, telescopic vision and super hearing. “Super Hearing” is represented by a small display at the top center of the screen, which guides you to your next objective. This works quite well and is a nice nod to an oft-overlooked super ability.

The three combat abilities are each mapped to a button on the XboX controller: A and X are punches, B is your heat vision, Y is your freezing breath. The white and black buttons toggle your X-ray vision and telescopic vision respectively. All of these function reasonably well.

The first sign of trouble is the convoluted way in which Circus Freak decided to implement Superman’s movement. The controls are divided into four distinct sections: Running, Hovering, Flying, and Lock-on. There is little gameplay difference between these modes other than the fact that the control functions of both sticks and both triggers vary wildly. For example, while flying the R trigger makes you accelerate quickly. While locked on to a target, it is the left thumbstick button that triggers quick acceleration. Why? Who knows. Even more frustrating is the indecision regarding the Y-axis. In some modes the Y-axis is inverted, while in others it is not. Simply flying near an enemy will change your mode, so switching modes unexpectedly is not at all uncommon.

But once these difficulties are overcome, what have you got? Well, Braniac-13 is attempting to build himself a body right in downtown metropolis. To that end, there are robots appearing all over the city who have no purpose other than to “drain the technology” from nearby buildings and transfer it to Braniac-13. In what appears to be an unrelated story thread, fires are popping up all over metropolis. It’s up to Superman to single-handedly destroy the robots, put out the fires, destroy more robots, extinguish several blazing infernos, and, uh, punch some more robots.

You may have noticed that invulnerability was not on the list of Superman’s powers. It appears that Superman has been letting himself go recently, as just a few strikes from a robot will finish him. This makes no sense at all, even in the game fiction. Fortunately destroying robots gives you back some health, so Superman shouldn’t have too much difficulty there, other than the logical conundrum of how destroying robots can heal you (or how those robots could hurt you in the first place). I guess we’ll just chalk it up to the brilliant mind of Braniac-13.

But your real enemy in this game is the time limit.

All missions enforce strict time limits, and failing one objective forces you to restart the sequence of objectives from the beginning. A typical sequence might be:

Extinguish fire Extinguish fire Extinguish two fires Extinguish 3 fires.

Superman himself seems bemused by the quantity of fires, as he seems compelled to exclaim “Another fire!” or “Not another fire!” as each new fire appears. Time limits are quite fair, once you understand your objectives. Expect to fail each mission somewhere around the third objective, forcing you to replay through the first two missions, only to fail on the fourth.

I’ll lay off the fires now. Extinguishing fires is a fine Superman tradition, and it is handled well enough in the game, but clearly it was meant to be 5 or 10% of the gameplay, rather than 40%+.

From time to time, Superman is required to lift something (like a car) and transport it to another location. I found these objectives dull at first, but as the endless fires and robots wore on, these became my favorite missions. The controls for burdened flight were pleasantly sluggish (I don’t mean this sarcastically) and these missions often involved saving people directly, which made me feel somewhat heroic.

The rest of the game centers around smashing robots, and the occasional boss. Everything you smash is color-coded either purple, yellow, or green. Yellow enemies are vulnerable to punches, green enemies are vulnerable to your freezing breath, and purple enemies are vulnerable to heat vision. Since all three attacks are in easy reach, destroying robots is no problem. The only difficulty might be locating the robots quickly enough, or remembering which way is currently “up” on the control stick fast enough to approach them.

Freeze breath is a charge-and-release affair, which gives it a nice timing. Punches come in several varieties depending upon the direction pressed, though I didn’t notice any functional difference. The Heat Vision comes up short, with both a rapid-fire mode (it fires as quickly as you can press the button) and a charge-up mode. I didn’t notice any advantage to charge mode. 2-3 full charges were required to finish enemies, for about 8 seconds of game play. Alternatively, 6-8 quick bursts could destroy a robot in about 1.5 seconds, making that the clear winner. Heat Vision also has more range than punches or freeze breath, and purple enemies were ludicrously easy to defeat as a result.

The final boss battle against Braniac-13 was quite solid, and incorporated all of the elements from throughout the game. Good luck staying awake that long, though.

Graphics

The graphics on this game were brought to my attention almost eight months before the game came out, mostly because of the amazing cities the game presents. The city geometry is very impressive, and I felt as though the city stretched on forever. Nice use of pre-rendered shadows on the ground and in enclosed spaces really brought things to life. The characters and effects were also nicely done, though the human character models in the movies were quite appallingly bad.

In game, however, the character poses, especially Superman’s, look quite exciting. Superman’s animations seem a bit stiff at times, but overall I’d say that I found his presentation sufficiently magnamous.

I’d like to change tenor for a moment to mention the “fortress of solitude” menu system from which players unlock secret bonuses and set their options. Every time I had to exit to the shell I was driven mad by the menu’s abrupt camera changes and abhorrent sound. Why anyone would saddle a perfectly functional menu system with these painful elements is beyond me.

Audio

As I’ve already mentioned, the sound in the menu is horrific. Fortunately, the brains behind that blunder do not seem to have been at the helm for the rest of the game. Sound effects are crisp and clear, and the balance of sounds is such that no sound ever overpowers the others. That is, until a movie begins. The movies seem to have been balanced to a different audio standard. A much louder standard. I learned to turn the volume way down as soon as I completed a mission, as the between-mission cinematics were about six times the volume of the regular game. That aside, the voice-acting was quite passable, and the voice acting for Bizzarro Superman was smack-on-funny. Really, the writers on this game deserve some credit for stringing together so many disparate elements with such panache.

Overall

Superman: The Man of Steel takes a little getting used to. By the third mission you should have the basics under control, and should have no problem saving cars, putting out fires, and smashing robots. Unfortunately, you have nothing to look forward to other than more cars, fires, and robots. Despite all the hard work which was obviously poured into the visuals, audio and story, someone forgot to add in a game to take advantage of them. This is a novelty rental, at best.

 

Buy the Game

Buy the Strategy Guide

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not a chance

lol

 

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