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Terminator: Dawn of Fate

 

September 24, 2002

Reviewed by: Gthomp1


The past month has been ripe with licensed games.  Another one to enter the fray is Terminator: Dawn of Fate and I must say that while a few small problems are prevalent, this game by Atari is quite impressive.  Alas, though, it doesn’t have a speck of Arnold.

The storyline serves as a prequel to the very first Terminator movie.  Skynet has nearly completed their objective of eradicating humans.  As a last front, you will play one of three Tech Comm leaders to take out the killing machines.  A new machine has been developed that looks and moves just like humans.  John Conner is spearheading an assault on Norad, which Skynet is using to finalize the last human annihilation.  You will defend squads, escort other soldiers, and basically remove the cybernetic assassins from the earth, Arnold style.

The in-graphics are quite nice and enhanced the mood of the game:  dark and morose, with no chance of survival.  Walking from area to area is accomplished like Resident Evil.  Even though the backgrounds are not pre-rendered, as you walked, the camera cut to the next area, instead of scrolling.  This was done rather nicely, but sometimes it was hard to see which way you needed to go.  Rubble was too subtle to recognize and I found myself bumping in to more stuff than I needed to bump into.  Since everything was being destroyed or had been destroyed, the artists did a fantastic job of creating these destructions.  Buildings had imploded, streets were littered with 2027 garbage, and any c4 explosions you caused blew up real nice like.  That’s right, you get to use c4.  One note:  the introduction movie did a great job of drawing you in.  It sets up the story with nice voice-acting and blatant emotions and uses that cool slow-motion effect to show you the bad guy has arrived.  And don’t we all love it when the bad guy arrives because something explosive is about to happen.

I’m torn about the controls.  I would say that I disliked them 30% of the time.  I absolutely hated having no control over the camera.  As you moved, you had to take the view the game gave you and hoped that you didn’t get blindsided.  The right thumbstick isn’t even used (except when you clicked it for the map); perhaps they could have assigned the camera control to that.  The biggest issue combines the camera system and the shoddy control use.  As you walk or run from area to area, the camera cuts to different angles and you have to compensate your movement accordingly.  I can tell that the programmers tried to make it easy by letting you push the thumbstick in the same direction, but when you’re trying to turn and avoid bad guys or debris, whatever direction you were going just gets canceled out.

Now for the best part of the controls, which is the main reason you play a game like this anyway.  The combat system is top-notch, in my opinion.  Each characters have their particular gun they like to use (along with the standard issue pistol), and when it’s time to decimate, Terminator puts you right in the battle in a heavy way.  When you auto-target (which I recommend) an enemy, control gets much tighter.  Movement is then restricted to strafing/circle strafing and simple walking as you fire.  Switching between weapons is quick, as the game pauses as you call up your inventory menu and resumes action when you’re ready.  You also have the option of transferring to first person view to attack.  You can’t move in this mode, but it gives you a better view.  At different times in the game, you have the option of manning a turret gun.  This puts you in first person, but it is satisfying to blast away Skynet adversaries.  There is still the annoying problem of the camera, but it is slight.  With the auto-target, though, you won’t be blind to the locations of the groups of enemies.

But if you get tired of using weapons (but really, who does get tired), you have the option of using the limited melee combat system.  Sorry, I don’t know why I called it a system.  Tapping the ‘B’ button let you unleash up to a 3-hit combo.  The only real diversity lies in the fact that at any time, if you hit down on the thumbstick, your character will do a leg sweep.  But in the end, it’s still a max of 3 hits.  There is an Adrenaline option to use.  If you hit the ‘white’ button, you enter adrenaline mode.  You fire faster, hit harder, and move quicker.  But quite honestly, I haven’t used it once and did just fine.

Most of the gameplay is pretty linear, as your main objective is to take down the little terminators.  Some of the missions require you to escort a demolitions expert so he can rigged the building to explode.  Other missions ask you to defend a group of pinned in soldiers or ask you to blow up parts of the underground to impede the progress of those guys following you.  You start each mission with a main goal and at different points during the game, it is possible that you will obtain more objectives.  That’s what was fun:  I didn’t know what I would be doing at any one time.

Besides the usual weapons and ammo that you can pick up, there are also Skynet Texts that you can get.  These net you points that you can use to upgrade weapons, armor, and health.  They are not upgraded right away, but the items you pick up are upgraded additionally.  I really didn’t find too much use for the upgrading because I left the game on normal setting and blew through the first 3 levels un under an hour.  I upgraded, but didn’t find any additional benefits.

One major issue (or flaw, depending on how you look at it) I had was when the robots fired at me.  They are slow, but when their laser hits, they hit good.  It didn’t matter how I moved or dodged or rolled, a portion of their lasers always seem to hit.  I think that I did not dodge one gun successfully.  That gets annoying very quickly.  One thing that I did like very much was when my health got so low, the game automatically used a health pack.  I found that very, very useful because how many times did you find yourself in a sticky situation only to die because you had forgotten to use a healthpack or a potion?  Kudos to the game makers on that.

Overall, I was very impressed with this licensed game.  If the developers would have allowed control over the camera or possibly even made this a first person shooter totally, I would have given this game a much higher rating.  But the combat system, cinematics, and storyline easily make up for that downfall.

If only Arnold were in it with some snappy phrase like, “It is time for the apocalypse”.  Imagine my rating then.

 

 

TERMINATOR: DAWN OF FATE
TERMINATOR: DAWN OF FATE

 

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Netjak info

Developed by:
Atari
Published by:
Infogrames

Genre: Action
Number of Players: 1
ESRB: Teen

Netjak rating
7.3

Gameplay: 6/10
Graphics: 8/10
Audio: 7/10
Replay: 6/10

 

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