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Event: 2003 Electronic Entertainment Expo (E3)
Dates: May 13-16 2003

Topic: Rick's Take

e3

 

Rick "32_Footsteps" Healey

 

Rick's E3 - I went to E3, and all I got was a Dozen T-Shirts

Well, not really, it was much more productive than that, but still, E3 this year should have been the year. With at least two years since the release of all three major consoles, there should have been a large array of games to diddle around with. However, real innovation seemed to be hard to find this year, and it was mostly a matter of finding what did the best with each concept on display.

First, how well do people remember games like Renegade, Double Dragon, and Bad Dudes? If you loved those games and wondered why they didn't make more, you're in luck - everyone made that game this year, but now with cel-shaded graphics. The good news is that the cel shading has drastically improved for every console, but the bad news is that such effects are like doing realistic water two years ago. Everyone spent so much effort into this one graphical achievement that they neglected the other parts of development.

Also on the sharp rise are MMORPGs. Probably the most extreme case was NCSoft, who are actually making a half-dozen different MMORPGs to play. Here, you end up being the most interested in the ones that stand out as being different. The cartoony Shining Lore and the superhero based City of Heroes stand head and shoulders above their brethren for this reason.

The sad flip to this is that the traditional console RPG is on the decline. Square Enix easily had over half of the show's classic RPGs, with Sword of Mana, Final Fantasy Tactics Advance, Star Ocean: Til the End of Time, Unlimited SaGa, Final Fantasy X-2, and Final Fantasy Crystal Chronicles. Bandai certainly made a noble effort with .hack Outbreak and .hack Quarantine, but the classic role-playing game just doesn't seem to hold as much appeal as it once did. That may explain Working Design's complete absence from the show.

--
Interlude: funniest moment of the show

Rick: Hey, I never got a press kit from Codemasters.
Clay: No, don't even bother.
--

Of course, as tradition dictates, it's time to discuss how the various consoles stacked against each other. Here's my list:

1. Game Boy Advance

This system easily had the widest array of titles. Even the announced but not shown titles, like Onimusha Tactics, sound better than what any other system is currently dealing with. Plus, the GBA easily had the show's killer peripheral (the AM3 SmartMedia card) as well as finally becoming useful when linked to the Gamecube. GBA fans have nothing to be displeased about.

2. (tie) Playstation 2

It seems that a lot of things are finally falling into place for the system. The action games have become more crisp, sequels are finally being made to at least keep pace with the originals, and there is always Gran Turismo 4. However, it's becoming a very focused box, centering on action games and sports games, easily the strongest titles on the system this year. The only company making a third party role-playing game for the system this year is Square Enix - certainly a company you want in your corner, but they're going to give the Playstation 2 as much help as...

2. (tie) Gamecube

Yeah, having Square Enix is helping the system a lot already - they're the first company who really figured out how to milk the connectivity between the GBA and the NGC. The system also gets a huge boost for bringing around the Game Boy Player, the cure for GBA fans with hands that cramp on the tiny portable systems. (So good, I already imported one.) While Nintendo's multi-player makes up some for this, they need to not only attract more genres, but improve their online capabilities.

--
Interlude: Quebec Companies Rule the Game

Perhaps the oddest pamphlet we picked up had the above title. Did anyone notify Japan of this? It basically goes on to describe how UbiSoft is the only company anyone would recognize that works in Montreal. It also goes on to describe the low cost of developing titles there. Apparently, when you want to start a programming sweatshop, think first of Montreal.
--

4. XBox

I'll give Microsoft credit for not giving up on the system financially, and Capcom for not giving up on it creatively. However, the system really needs some new blood into it. Cut the cheesy marketing strategies, skip bringing over games that worked first and best as PC game concepts, and realize that you've got some impressive hardware and start doing something with it. The best game displayed that was playable, in my mind, was Conker: Live and Uncut, and that's only because it managed to do the sick and twisted deathmatch idea right (as opposed to Whacked!). The system also made a strong showing with MadCatz' karaoke setup and with the XBox version of Dance Dance Revolution. Given the options with music the system has, they should explore working on this aspect much more.

5. NGage

I'll say this - it's smaller and lighter than my current cell phone. It has much more memory, has excellent options, and functions as one of the best mp3 players out there. Those are all very good reasons to own one. However, as a gaming platform, it is decidedly lacking. The controls are small compared to the GBA SP, and less precise. Moreover, the screen size is around one-third the size. Enough people complain about the GBA's screen size, and Nokia made this one smaller? To top it off, the game selection is narrow in the extreme. I'm not saying I wouldn't get one, but I am saying I wouldn't use it for gaming.

6. Phantom

Oh, sure, I love picking on vaporware. We all need our hobbies, after all. But seriously, I imagine that if/when they catch wind of this, they'll say they were absent from E3 because they were busy working on their system. As opposed to networking with other companies to get them to do some of the work for them. Let's just start taking bets right now on how long it will be until it is officially declared vaporware by everyone and they admit that this was a scam to take money for naïve investors.

--

Interlude: Operation Enduring Freedom

The first oddity of the show was when I ran into the Australia booth... outside of Kentia Hall, where the country booths are traditionally exiled. I racked my brains thinking of what they could have done to escape Kentia, and the only thing I could think of was that they helped the United States in Gulf War, the Sequel. But if that was true, wouldn't Britain be somewhere around? Sure enough, they were outside of Kentia - and not far from the U.S. Army's setup for their America's Army booth (and what general's boots had to be licked to get deployed to E3?). Meanwhile, France and Germany were emptier than usual, huddled close to each other in Kentia Hall. Man, I bet Poland wishes they had a contingent at E3 now.
--

One thing that I found disturbing this year was the number of shoddily built alpha and beta games at the convention. I'm usually good at ferreting out a game or two that crash upon excessive play. This year, I found five. One, Sammy's coin-op shooter Dolphin Blue, was easily fixed, but the others were simply a disgrace. I mean, last year, Ubi had a very early alpha called Project Eden (now to be released this holiday season for PS2 and NGC as Beyond Good & Evil), and that actually was crash-free. This year, quite a few games supposedly close to completion (such as Simpsons Hit & Run, the very poor man's answer to GTA) were not solid enough to deal with a good 5 minutes of play. This year is going to be remembered for quite a few lousy games.

However, it should also be remembered for some rather sweet peripherals. Every single system that didn't debut this year showed off at least one "must own" peripheral. The controller/keyboard combination for the Playstation 2 (oddly absent from their booth, but present at Square Enix's Final Fantasy XI setup) was excellent, and I'm honestly hoping that I can find something like that for my home PC in addition to my PS2. The Gamecube's Game Boy Player is simply sublime. I imported one for my dual-region Gamecube, for the retail price of the American release, and it easily beats out the fun I had with the old Super Game Boy. I have to take the XBox seriously with its karaoke setup, as well as the thrill of DDR on the machine (you can use the system's ability to store songs to basically dance to whatever track you want).

But the clear winner is the AM3 SmartMedia card. It's a card-thin chip that gets plugged into an adapter. Said adapter fits into the cartridge slot of your GBA, and you can watch about a half hour of programs with the audio and visual quality about between a VHS tape and a DVD. Maybe it isn't the most spectacular entertainment setup available, but given its portability, easily one of the best new entertainment formats to come around in a while. I would honestly consider buying whole anime series for this little wonder.

--
Interlude: Because every E3 reporter needs to be humbled

Rick: I can't believe I fell asleep on the stairs while playing GBA. Did you see that?
Clay: See it? We took a picture of it!

 

Zzzzzzzzz...

"Oh, you mean THIS picture?"

Of course, the best part of E3 isn't the games, it's the people. Some people are intentionally funny, like Sonia of Square Enix. Her tales of "doing research" on their upcoming game Drakengard is the kind of humor you only get from knowing them. Others are more accessible. I don't know who he was, but some guy was wandering around the Nintendo booth in white platform shoes, white bell bottoms, a bright red Nehru jacket open to display his lightly haired chest, wearing black sunglasses and a blue afro wig. I still can't believe we never got a picture of that guy.

Of course, the most fun are the unintentionally funny ones. Namco got quite a few this year - Clay can attest to the Spawn fan watching the new Spawn game coming. I enjoyed watching people literally drool at seeing Tecmo's Dead or Alive Bikini show, especially when they started to do the worst choreographed "fight" this side of kaiju. Anyone calling Halo 2, Doom 3, or Half-Life 2 the "Game of E3" when they weren't even playable were funny in a sad way. But sadly, few people got to see the funniest guy of E3 - the whitest man in existence tried, and failed miserably, at performing a karaoke version of Sir Mix-A-Lot's "Baby Got Back." You can't possibly overestimate the comedy this guy produced.

Though in all seriousness, it's just good to see so many people that I only get to see at E3. I do keep in touch with quite a few of these people over email, and I do make an effort to talk on the phone with quite a few of them, but it's not the same as seeing them live. You learn to appreciate the games more when you meet the people behind them, I think. And you don't really have friends in the industry until you sit down to dinner with them. So, next year, we are getting a larger contingent together, and they all better be prepared for Iron Chef: Netjak. I will gladly enter into the Battle of Mountain Dew, or whatever gamer-themed match we try.

Overall, E3 was a minor disappointment, so don't get your hopes up for the coming year's games. The coming peripherals outstrip the software, to be honest. Hopefully, next year will have stronger games but keep the same fun spirit.

 

 
 

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