Event: Cube Club

Location: Baltimore, MD
Date: November 14, 2002

 

Editorial by search66

 

Strolling down the Baltimore suburb area called “The Avenue at Whitemarsh”, fancy-pancy shoppers ducked in and out of stores with tildes in their names and seemed to be walking on air.  I truly felt as if I were in a different country.  But, in the back of my head I could hear the sweet call of Mario and the underworld music kept beckoning me to the purple light.

Ready or not, here I come!
After stepping into this “exclusive” Nintendo encampment, I was greeted with professionalism.  They took my coat of course, and I stuck my chest out showing off my super-cool netjak.com tee-shirt.  My first impression of the whole ambience of the show was a mixed bag.  The first thing I thought of is “where’s the peeps”.  There were never more than 40 people there at one time.  With nearly 50 game stations, there was plenty of room to play what you wanted to. This is a good thing. 

I was a bit overwhelmed with the “DJ” and his “spinning the phat tunez”.  At one time, I encouraged him to turn down the music so I could hear the games.  I might as well have been spitting in the wind on that request.  With that said, I was also a bit disappointed because of the lack of developers.  There were none.  Hoping to score some PR with the industry, I was left totally void.  I did, however, speak to a few Nintendo “representatives”, but I assume they all had to be hired-guns; because they were absolutely clueless.  They threw their whole “blah-blah-blah” at me, and when I asked questions about product and/or features they simply shot me a blank stare.  One of the “crew-members” I was speaking with was schmoozing me a bit and was asking his drone like questions.  He was speaking about the controller, and I told him that I felt the “d-pad” was too small for fighting games.  He looked at me puzzled like, and asked what a  d-pad was… After nearly choking on my own tongue, I told him about that small little “digital pad” at the bottom left half of the controller… Needless to say the “staff” was about as knowledgeable as a melted bag of Skittles.

For the devoted readers, such as yourself, expect to go to a “Cube Club” event and be the most literate and educated gamer there.  Once I got past the robot Nintendo crew; I checked out the scene.  The make-shift arcade truly felt like the “good ‘ole days” when arcades were at its peak.  Flat screen televisions lined the walls, all with platinum Gamecubes shelved in clear plastic casings.  In all, there were nearly 50 game stations that filled the area.  Music blared, Snapple folks were snappling away and Panasonic dummies took your picture with tiny cameras. 

Celda… and no I don’t have a lisp.
As like any other gamer who feeds on unreleased software like crack, I headed straight for one of the two Zelda set-ups.  The small crowd must have felt my presence, and parted like the Red Sea and I felt like Moses carrying my pen and paper as a staff…

My first disappointment regarding Zelda was that it was the same disk they spun at E3 six months ago.  I was hoping for a full-versioned copy of the game so I could check out the opening intro and CGI.  But, for demo purposes the set-up was perfect.  You could choose from one of a handful of levels and play it mid-game.  This was nice, simply because you didn’t have to trudge through the opening acts to get through the storyline…

My impressions of the new Zelda (code named Celda) were mixed.  The overall feel I got, was Ocarina of Time meets Cel Damage.  The cel-shaded graphics seemed to dumb down a bit of the gameplay in my opinion.  I fear that Nintendo thinks that Zelda is going to be their Ace in the hole, but may end up disappointing many fans.  However, the game is solid, tight and smooth; and plays nearly identical to Ocarina.  My biggest let-down was just the same way it was with Ocarnia… no jump function.  C’mon Nintendo, even if jumping serves little to no purpose; hopping around should be standard fare now.  Other than that, little has seemed to change as far as gameplay. 

I did like the overall feel of the game, and the physics were outstanding.  Events like swinging with your hook-shot were perfectly in sync with gravity and physics. And if you thought Ocarnia had some huge bosses, just wait until you see them in this rendition… The bosses were mind numbingly huge, and were fantastically portrayed.  Fear not, Zelda will be a huge success.  Why?  Because it’s Zelda.

Prime Time
After I got my initial fill of Zelda, I headed straight on over to the full running version of Metroid Prime.  I have to say, Metroid Prime is going to shatter pre-conceived ideals of FPS from this day forward.  Many people in the industry are comparing the huge success of Microsoft’s Halo with the upcoming Metroid game from Nintendo.  While I can see the similarities in comparisons; in reality they are two different animals.  Halo fell under the category of a Quake-type clone and Metroid more resembled a futuristic version of a Ghost Recon hybrid. 

The targeting system within Metroid is one of the best I’ve played to date.  The first level is a great introductory to the game, and really got you excited to blast some alien scum.  There were two other hooks that Metroid has that are unique.  The first is the scan; which allows you to scan (duh) the surrounding environment with a zoom lens and text pops up describing the item you are looking at.  This is a great little feature, and really bumped up the strategic elements up a few notches.  Secondly, there is an infrared mode; which allows you to pick up heat and movement when you think the surroundings are safe.   This was also a nice feature, and made you think a bit before charging into an unexplored area. 

Overall, I feel that Metroid is going to do wonders for the genre, and it was so refreshing to play a game of this caliber.  I’m not even going to expand on the graphics, for they just have to be seen in action to be believed… I was overly impressed to find that Samus’s breath would sometimes fog her shield, as well as other elements that affected her vision. Very impressive.

Flawless Victory
Now that the “big two” were covered, I ventured into the small crowd picking their brains.  Out of the first ten people I spoke with, and when asked about their favorite title; each person gave the same exact answer… Mortal Kombat.  I couldn’t help but grin hearing this, and reminiscing of years past and arcade glory overwhelmed me.  I headed over to one of the two Mortal Kombat: Deadly Alliance machines and stood in line.  In fact, these were the only games that you had to wait in line for.  Again, it reminded me of the old-days where I would stand in line in the arcades to play Mortal Kombat 2.  As I watched the game in amazement, I felt like an eight year old on Christmas Eve.

The game is truly outstanding.  In fact, I’ll be so bold in saying that it is the best fighter ever.  Flame away my friends, but not even Soul Calibur or Street Fighter (any of them) can hold a candle to this.  Unfortunately for Nintendo, the game is much better suited for the Xbox or even the PS2.  The quirky d-pad was too small to consistently pull off special moves that usually consisted of half-circles and timed combos. 

Even with the mediocre controls, MK was simply a blast to play.  Everything from the physics to gameplay, to the graphics and audio, the game was nearly flawless.   Weapon use was a welcomed addition, as well as the different fighting styles that you can choose from (a la Capcom vs SNK2: EO).  During the evening, we only managed to pull off about three different finishing moves; but all were breathtaking… and if you didn’t smile afterwards you didn’t have a heart beat.

There was some disappointment among us MK fans, however.  Twice during the night, the game locked up the Gamecube and it had to be physically powered-off and rebooted.  Frick… even if the software is buggy; I could care less at this point…

Take a chance on me
There were only a handful of games there that I haven’t played, and most game stations sat vacant like an old stand alone of Ms. Pac-Man.  But, the few that I haven’t played I took a stab at and out of those there is a couple to keep your eyes on. 

I’ve never been a fan of the 007 series.  You heard me right, I despise the series… Yea, I even hated Goldeneye.  With that said, when I saw 007: Nightfire; I couldn’t help but check it out.  Sure, the graphics were drop-dead gorgeous, but I was sure that the gameplay would be as unresponsive and dull as previous versions.  Needless to say, I was totally wrong and Nightfire is going to easily be a top seller.

You know what?  Thank God for Capcom.  If it wasn’t for their Gamecube exclusives, I feel the system would be in dire need of some meaty titles.  Luckily, Resident Evil 0 (the prequel to all RE titles) is going to be a brilliant follow up for the already successful Resident Evil from earlier in the year.  The biggest flaw from the original Gamecube version was the quirky controls, and Capcom addressed the issue wonderfully.  I felt the controls were very solid and very tight.  I also liked the fact that you can switch between characters; which added a whole new level of gameplay that never existed before in the series…

Gold medals and blue balls
What was the biggest disappointment as far as software is considered?  Die Hard: Vendetta.  This game was laughable it was so bad.  I’ve yet to experience a game with such a horrible targeting system; not to mention a head-bob worse than Ron Jeremy’s last victim…  It’s so bad, I don’t even want to talk about it anymore… goodbye.

Die Hard takes the cake for worst game of show award.  But, as with all gaming arenas, there are always a few good ones… a few bad ones… and a TON of average titles.  I spent little to no time playing the plethora of sports games, and avoided most Gamecube ports like the plague.

I think to the dismay of Nintendo, none of their exclusive titles got gameplay and found it almost humorous as they nearly begged people to play them.  Starfox, Mario Party, Mario Sunshine and Swingers Golf were basically untouched.  After an hour, the “Nintendo reps” basically left me alone, chalking me up as a lost cause…

Well, what was my biggest surprise?  Harry Potter and the Chamber of Secrets.  I can’t believe it myself.  I’m not a fan of the books or the movie, but I played it casually and was immediately hooked.  The simple gameplay, the beautiful graphics combined with the overall fun of the game is going to make this a huge success this holiday season.  I still can’t believe how much I actually loved the game.  I kept looking around making sure no one was watching me, and I even thought maybe they spiked the Snapple or something… Definitely watch this one folks, this has the makings of being a huge title… I anticipate this game to be the biggest seller of the season.

Good strat ‘tendo
You have to give it to Nintendo for coming up with this marketing strategy.  What a brilliant way to introduce people to a variety of games, especially right before the holidays.  Was it as effective as they wanted it to be?  I don’t think so.  While it’s all about selling a product, the lack-luster efforts of their exclusives were shadowed in the mass of Mortal Kombat, 007 and even Knockout Kings 2003.  Even so, I found it very entertaining and met a lot of great gamers.

Even if you are an XBOX or PS2 fanboy, remember… it’s all about competition and competition helps everyone.  It keeps everyone fighting for your attention, and this can be done through free goodies, improved games and even lowered pricing.  Support the industry and check out the Cube Club if it hits your town.  Make sure to come back to netjak, and let us know what you thought. 

Oh, and make sure you get Mortal Kombat, ok?

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