Soul Calibur II

No Box Yet!

January 03, 2002

Platform: Arcade
Developer:
Namco
Publisher: Namco
Reviewed by: Alkaiser

 

Soul Calibur 2 soon to be on the XBOX, PS2 and Gamecube.

 

Welcome Back To The Stage of History

Prepare to be hit by a Ring Out. Soul Calibur is back, and in a big way. Normally, we don't review arcade games here, but normally we don't have reviewers who are off in another country 5,000+ miles away. So consider this a preview, or just an arcade review of the game. Honestly though, the game feels like it's been designed for the console, and just made a stop in arcades to polish up its gameplay balancing. I honestly can't think of too many fighting games in the arcades that have "5-minute training mode" as an option.

 

New School is Now In Session

Soul Calibur is the most recent "major" fighter to enter into the public eye. When I think of "major" fighting games, I refer to Street Fighter, Mortal Kombat, Tekken, and Virtua Fighter. The only real qualification I have in calling a game "major" is that it has had at least a couple high profile releases. Sorry if I am forgetting any.

 

After that bit of digression… Soul Calibur has been around since 1997, when it was called Soul Edge in Japan, and Soul Blade over here. Its main distinguishing feature was that you had a weapon, and if you blocked a certain amount of times it broke. After losing your weapon you couldn't block anymore, which helped to stop turtling.

 

Soul Calibur came out in 1999, and looked prettier, but played mostly the same. Of the "major" fighting games, I'd have to say that this is probably the easiest to get into. With Kilik you can probably go and stomp through the game without ever having too much of a hard time. I guess this is the main reason that some people shun this game in preference of more skillful fighting games.

 

However, Soul Calibur was a game that many Dreamcast owners pointed to as a big reason why their console was superior to the Playstation 2. I too think it was one of the best games released for the console, and was definitely the best of the initial launch crop of games. Now Soul Calibur II has hit arcades, and is up to firmware version D. I think from what I can gather, the game will ship to the XBOX first. (I'm making this assumption strictly on the fact that the XBOX catalog lists the game in its upcoming titles, and the PS2 and GC catalogs I picked up do not.) Before it gets there, it's making a big splash in arcades.

 

Couple 'a New Faces

As far as I can tell there are 4 new characters; Talim, Raphael, Yunsung, and Cassandra. Cassandra's honestly just a different looking Sophitia. Talim is the new speed/cheese character. She uses two bladed tonfa, and is a little bit quicker than Taki and Xianghua. Raphael is a wussy French swordsman, and Yunsung is there (I guess to make up for the missing Korean characters) because Hwang and Seung Mina are no longer in the game. Also missing are Rock and Lizard Man. Fine by me. Rock was just Astaroth, and Lizard Man was stupid.

 

>From what I can see in the arcades, Talim seems to be the most popular of the new characters, with Yunsung and Cassandra hardly showing up at all.

 

Fighting on Arrival...Fighting for Survival

Well, if you were good in the first Soul Calibur, there's no reason you aren't going to be able to dominate in the second iteration. Missing from the game is the weapon damage. Instead of being able to draw power by draining "life" from your blade, now you just hit a certain combination of buttons and you'll power up. You can move while you're doing it, so it feels kinda cheesy. On the other hand, there are plenty of moves you can cover the range effectively, and most of those can result in dealing some major damage while the other player is on the ground.

 

But, aside from the weapon "life" bar being gone, most of what you'd do in Soul Calibur is going to carry over to Soul Calibur II. There seem to be more quick characters in the game now, so I've noticed that Nightmare and Astaroth seem to be fairly outmatched in most battles. Mitsurugi has nearly the same range, and Ivy outranges them easily... at least to my (not very skilled) eye, speed seems to be of the essence in SC2.

 

Go Forth...and Conquer

Soul Calibur 2's nice and all, but I can tell you for sure that there's no way in hell I'd drop nearly $40 playing a fighter in the arcade... not normally that type of guy. But, SC2's Conquest Mode kept me coming back for more.

 

You select a character name and password, and then fight for a side. Based upon how you do in the sequence of 8 fights that follow, your army will gain or lose ground. Gain or lose a significant amount, and you can feel the satisfaction of knowing that when someone from the other army logs in to play, they'll be treated to several screens of progress messages telling them that while they were away you’d stomped all over their army.

 

Also, as you progress in the # of victories you have, you'll gain different ranks. I went from Newcomer to Peasant to Squire to Infantryman to Solider. Your experience points will determine what rank you are, and your attributes will determine which "metal" you are, ranging from Bronze to Platinum.

 

Your attributes will increase or decrease based on what you did well in the fight. Ring Out the other player and gain Skill, but generally at the expense of Soul, Power, and Wisdom. Throwing players will increase Wisdom at the expense of your other stats. Perfecting players generally tends to power all your stats up. At the end of your 8 fights, you'll be asked if you want to fight yourself, and you can get a feel for how challenging fighting your character will be to another human player.

 

At the end of my fighting I had broken the top 10 for the machine, and had become a significant force. I know this because the #1 guy from the opposing army was waiting while I dropped 1500 yen in the machine and took over more than 20% of the land he had gained. Then I watched as he played, and was treated to 6 screens of how "Netjak.com" had just plowed through his army.

 

Once this gets to a console, and presumably is networked through broadband, this feature of the game will keep it alive well, well after the player at home has beaten all his friends into submission.

 

Overall

I really, really dig this game. Though not as much as "Misha", who by my calculations has spent nearly $330 and who knows how many hours playing this game. I am definitely picking this game up once it comes to the consoles, and I have a pretty good feeling that everyone who has a copy of Soul Calibur will be doing the same. Much happiness for everyone who loved the first one (and probably for gamers everywhere) as I suspect that they'll all likely take notice of the extension of game life that the Conquest mode will give to this game.

 

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